Trivial? It's all Trivial now baby! - Thursday, January 30, 2003 - D 0ne | |
| I’m still familiar with EverQuest, I mean it is the game that put me off multiplayer online games for life. Of course, it doesn’t just affect myself. As my children get older and as they use the family’s computer more often, they get to live the after effects of my EverQuest experience. Long story short, online games are banned in my house. Enough about me. Let's look at what the top guilds in EverQuest have to say: Mu-Dick! There are good guilds, and there are great guilds. I wish I were in a great guild... I wish I could zerg alongside the best devs and crackhead wizard forum admins the game has to offer, while listening to a coke snorting necro guildleader, and making great updates to my site about defeating the most challenging and on-the-edge encounters... like HYDROTHA. 55 Retarded Drunken Midgets + 1 Floating Island in the Sky + 1 50 Foot Tall Honey with Massive Tits... Hey Sony, you should spend a few million dollars more creating content for these people, you wouldn't want them to get bored. Oh wait, you are, it's called EverQuest 2. Look at recent events in EverQuest (thank you uber guilds) and how much the development team has changed. All high end content is basically made up of trivial encounters. It’s kind of hard to make challenging encounters fast and furious and not make them trivial to players you’ve been designing the best of the best reward content for, for three years running. (I’m guessing EQ2 is very near, very tedious, and very bad.) Currently an over powered ability to charm has been left in the game for several weeks? Why? I think it’s because the customers with that ability make up such a small percentage of the player population that their abilities have no effect on the game as a whole. So what if three people per server can solo high level content? It just gives the majority of the “Whack-A-Moles” participating in the game a goal they can most certainly never achieve. The developers probably realize that the people they’ve given these overpowered abilities to don’t really trivialize the game’s content. I think I understand the reasoning. It’s not the spell alone that grants the customers the ability to solo high end content. It’s the culmination of literally spending days raiding the highest content of the game coupled with the new charm spells that grants the ability to defeat the newest high end content. It makes sense. The power gamers have finally reached a point in the game that no other players can ever possibly obtain without going through the same raid schedual. Could it be that the trivialization of high end content requires skill, hitpoints, manapool, AC, spells, and gear that can only be obtained by individuals that have spend so much time and effort on highend content that the perceived trivialization really is just a perception? I think so and the developers may very well be coming to the same conclusion. Sure it could be the old bait and switch, we’ve see it before. Maybe the lack of nerfing is just another carrot on the end of yet another stick? Buy the expansion and level up before it gets nerfed? Maybe. Guess here. | |
The few the proud the... - Wednesday, January 15, 2003 - D 0ne | |
| The laptop on the far right is the one he runs ShowEQ on. That's an indexed and tabed user reference manual for eq on floor to the right. Got 13k to drop on EQ? ![]() Boggle here. | |
Shoot first Ask questions later, still... - Monday, January 13, 2003 - D 0ne | |
| It's all been said before, you play EQ, you're dirt. EQ doesn't have customers it has addicts. The rumors that this all happened so that the guy who runs MobHunter's guild could get a named are probably true, the customer service is just that bad. --------- An apology to our customers Late last night some of our GMs saw some unusual activity on the servers. Some accounts were logging in and downloading incorrect files. This seemed out of the ordinary, and the accounts in question were suspended temporarily. The fact that this unusual activity occurred was entirely our fault. In the future we will be careful to ensure that if we do not want folks to have access to something, we will make certain that they do not have that access. Our apologies for the mess up. We understand patch time can be critical time for guilds and clearly this ruined patch day for several customers. Anyone that was suspended due to this issue will have that suspension lifted before 3 pm. PST. We will also be compensating those customers who lost time last night. - The EverQuest Team How much do you care? | |