Meridian 59 - Monday, August 26, 2002 - D 0ne | |
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Holy Shit! 40%! - Monday, August 12, 2002 - D 0ne | |
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Terry's last post - Friday, August 2, 2002 - D 0ne | |
| MP Games RT Category 23, Topic 5 Message 76 Tue Feb 08, 1994 T.NAUGHTON [SCAVENGER] at 03:17 EST JG1---It wasn't easy for a group of fighter pilots to resign themselves to being patrol pilots. We watched our fuel run out while the fight was usuallyelsewhere. The discipline shown by JG1 in the execution of it's patrol orders deserved a great measure of respect. It marked a difference between being great in an 870 environment vs. being great in a scenario The Buffs found out early it wasn't easy to get by AXEMAN on the Western Border. BG downed a buff for JG1, Drum got a Buff while acting as both a alternate and a glider pilot for JG1. On that same mission he saved his FL from an angry swarm of '51's. MD also took out Ho for JG1's final kill of the scenario. b The best part of flying with JG1 for me was thier positive attitude. Constant Patrol was a mission that could have dropped moral and disintegrated a unit into no-shows and gripes. I'll fly with this bunch again anytime, anywhere !!! MESSAGE TO COMMAND: REMEMBER THOSE WHO SERVED PATROL DUTY IN BOG WHEN IT IS TIME TO ASSIGN THE HOT FIGHTER ATTACK SPOTS IN THE NEXT SCENARIO!!! AXEMAN BULLGATOR VERTEX CRASH HOLLYWOOD Scav. JG1 FL Category 6, Topic 18 Message 87 Tue Sep 20, 1994 L.SHAW4 [Louise] at 00:50 EDT Wow, can't believe I found all of you but got the Cat & Topic from the message from Bluebaron. I've spent 2 1/2 days editing the Games headers from all of your messages for distribution to all the family of Terry's but found the one from Bluebaron that I hadn't edited out. Almost 100 pages so had to cut out those MPGAMES.... No NAMES were edited. Tonight I finished reading all the messages posted here and had to tell you all how much it has meant to me. I know you all. From Dok, Dusty, Bluebaron, the Posts from Hamcat by Holmes, the story on the 386DX25 of Terry's from the HD of Phantom, the great poems posted by so many, and the one from Gray Eagle. Then Bebop and Rabid, Ranger, Slug and Quarters and many many more. Your posts are beautiful. Wish I could name you all, but it is all of you that I thank for giving me and others so much laughter. And yes, Shadow Demon, I think everyone in Heaven is laughing and enjoying his company. DARN! I miss him here. From NoBaddy, I couldn't stop laughting at that "Scav was, hands down, the worst dweeb it has ever been my misfortune to try and train," (Dweeb has become part of my vocabulary) and thanks also Tadpole for "digging out the JG1 and Luftflotte Reich posts. Thank you Centurion for asking for all the old Posts. You will all be loved by so many family members when they see this HUGE addition to their Memory Book which was mostly funny stories from here, like "Flying Down, etc.") You will never know how much all of this has meant, but then you probably do. Only all of you brought out this humor in Terry- he felt free to write how he felt, and yes comfortable with you in doing so. Terry's sister, Louise MPGames RT Category 23, Topic 3 Message 20 Tue Jan 04, 1994 T.NAUGHTON [SCAVENGER] at 23:18 EST I just read the post by command stating that the aircraft selections will be decided by ability and experience rather then on a first come first serve basis. I think that this is unfair. My 3.00 per hour is just as good as the next man's regardless of ability or experience. I am willing to be flexible on this issue but I see no way around the problem this presents. 1. What flight is willing to tie up a first class fighter to tow me to the intercept altitude. 2.Until we arrive at the release point the towplane is defenseless and we will both be exceedingly vulnerable to attack. 3. At release the Grunau Baby has a marked tendency to slowdown due to high drag and will not be able to keep up with the bombers. 4. As legendary as these planes are in Luftwaffe history they were never armed. 5.Westerholt and the Borkenberge is to far from the intercept area. 6. I don't have my 34 second "A" lapel badge yet. I hope command will reconsider this unfair decision.;) ------------ (Thud) >by the by...did you ever find that film of the Scav's last ride. I >will give left nut for that baby. (Holmes) yikes! No need to get that extreme.... I've attached it to this message,know if it makes it to you ok. A little explanation - Scav flew AW on a budget, and he was good about sticking to it (unlike most of us "one more sortie" types;). He loved the scenarios, the whole persona bit, reliving history and all that... so he flew in the scenarios and with me in training but didn't do much flying in the arena. We were going to wing together in a scenario called Salerno, as 109 pilots, but for some reason (I forget why, maybe an impending AW upgrade or something) Salerno was cancelled. So the Scav had some budgeted time to make a few trips into the arena. At this time I was heavily involved in the training program. My schedule was - instructor for Tuesday night training, AWTA class on Monday and another on Thursday, training with Scav on Friday. This left Sun and Wed open for scenarios and Sat for free-flying. Heh, no wonder I caught a case of the burnout. Scav had "found" the Hellcat, and was starting to rack up some multi-keel missions. He wasn't King Kong or anything, but he also wasn't embarrassing himself much anymore... and we were making a few arena sorties now and again. Two of my students decided to form a squadron (much like the formation of the Turkey Hams, with me, Quarters and PoohTao all students in the same class. Btw, Hams just celebrated their 4th birthday;), Rail and TK started the Seven Screaming Dizbusters. They recruited a few folks and made a plan for a divebomb mission or something... sorta their first ever "squadnight". I went along and grabbed Scav to come with us. We were both made honorary Dizbusters :) So we show up and I tell em (pointing to Scav) "he's here to keep the enemas off of ME!"... kinda like some sorta bigshot, arriving with his own personal bodyguard/wingman, heh, we had a good chuckle with that... and, well off we went. You'll see in the radio chatter that he does just that, blasting some Ki that was just about to put my lights out. He wound up with 2 keels in this, I had 4, and he sorta sacrificed himself to get me out and landed. Ending is a bit of a bummer... and it was the last I ever saw of the Scavenger... such is life sometimes. The film unzips as sdbmis1.cam (for SDB's first mission) cheers, Ho next: The SCAVENGER Remembered Terry Naughton (Scavenger) died, suddenly and unexpectedly, just a few months after he was inducted into the Turkey Ham squad. But not before he became known throughout Air Warrior as the man who spoke so eloquently from the heart and shared the fun, the wisecracks, the tremendous egos so easily spoofed and the hidden dreams that many of us live out through the toughest and greatest air combat simulation ever created. Air Warrior had never seen a guy like Scav. There won't be another. He loved this game but he loved something even more. He loved the company of other dreamers. He loved the camaraderie, the boasting, the passion and the friendship. Scav though we were just about the best bunch of idiots he'd ever met in his all-too-brief life. He was right. We are. It was. - Slug *TH* A tribute to Terry Naughton (a.k.a. Scavenger) Terry Naughton passed away July 2nd 1994, he was in the mid-fifties. I never had the chance of meeting him personally, i only knew him from his many and often funny messages on the GEnie electronical bulliten board and from some "radio messages" on a game called Air Warrior. We were both AW pilots, like hundreds of other flight-sim fans, we were enjoying recreating what it was like to be a World War II pilot, we fought for a Country, we were part of a Squadron, we were flying electronic replicas of WW II planes in a cyber sky. All in the comfort of our homes but it was the closest we could get to live.... our common dream. Terry Naughton was known in the AW community as "Scavenger" of the Turkey Ham squadron. He wasn't the best 'pilot' in terms of flyin skills but he was the most universally liked person online. The announcement of his death brought sadness to all who had the chance to knew him, many of us felt we had lost a close friend. His messages on the bulliten board were often funny, sometimes moving, and always friendly. It came as a fresh breeze after all the eggo-bashing, flame-throwing, chest-pounding messages that pretty much were the norm, at least in the famous Crash & Burn Cafe :) It's been nearly two years now that he left us, but the posts are still in the memories of those who knew him... They always are a pleasure to re-read and they still bring us emotions. I decided to put some of them on my Web pages so to make them even more present to people who already have them on disks and to make them available to new flight-sim enthusiasts who didn't had the priviledge of being there. Thank you again Scav! Christian Labelle Nice Guy ++KZIN++ (Ret.)(AW) --)--Nice-Guy---- (WB) Thank you Terry. | |
The top 5 underrated games of all time - Thursday, August 1, 2002 - Coke | |
| The top 5 most underrated games of all time. It's a popular trend nowadays to bash classic games. These games make an easy target - especially when they are juxtaposed with contemporary games. How archaic Zork must seem - a 1981 text adventure game - when compared to Anarchy Online's 2001 Bladerunner style graphics. But what these critics don't understand is that to accurately judge the "greatness" of a game you cannot go by the book. Like Robin Williams in The Dead Poet's society who instructed his students to rip out the first chapter of their poetry books we need to tear up our preconceived notions of what makes a great classic game. -----> First of all, the fun factor of a game cannot be measured with graphs or Algebraic equations. A game from 1981 cannot be compared to a game from 2001 and that be used as the standard for whether the game sucks or not. You have to consider the game in its proper context. To judge the game you need to step into a time machine in your mind, go back to the year it was made, wipe your memory of the knowledge of all games that existed after that year and then ask yourself, "If I played this game today would I enjoy it?" And ask yourself if the game was compared to the other games of the era, was the game ahead of its time? Was it groundbreaking or innovative? And most of all was it fun? And if you were in diapers when these games were made your negative opinion is suspect. Using these standards as a yardstick for classic games I offer my own top five underrated games of all time: Adventure ![]() Published in 1978 by Atari, this game is generally considered to be the first graphical adventure "RPG" game. It is also believed to be the first console game to contain an "easter egg". By placing an object at a certain spot in one of the rooms you are taken to a secret room where the programmer's name appears. This game is frequently made fun of because of the outdated graphics. Your avatar is a square block. The dragons look like stick figure ducks and your sword is an arrow. Although most people wouldn't be caught dead playing this game today in its time it sold over a million copies and spawned a genre of adventure games that would span many different console and computer systems and would continue to be made for over two decades and counting. Donkey Kong ![]() This was one of the first platform games. You play the game by climbing up a series of ladders, avoiding barrels a gorilla throws at you. Your goal is to reach the top and rescue your girlfriend. Because of a mistranslation the game was called, "Donkey Kong" even though there are no donkeys in the game. Created in 1981 by an up and coming Japanese company called Nintendo, this game also introduced to the world one of the most famous game personalities - Mario. And it would spawn a series of games on many different platforms that are still being made. It's trendy to hate platform games today but in their era Donkey Kong and its sequels entertained millions. Pitfall! ![]() Released in 1983 by Activision for the Atari 2600 this was a side scrolling adventure game set in the jungle. The controls were simplistic - you had no weapons or items. The premise was to make your way through screen after screen of the maze-like Jungle, jumping over scorpions, jumping on the heads of gators and swinging on vines across ponds. The goal was to collect gems and gold bars to increase your score before the 20 minute time limit ran out. When the game was released if you sent in a picture of your TV screen with a particularly high score, Activision would send you a T-shirt and a special Pitfall patch that you could show off to your friends at school. Side scrolling games seem to be hated today but in 1983 many people spent countless hours playing this classic. Pitfall is one of the games that caused the term, "joystick thumb" to be coined. Seven Cities of Gold ![]() Created in 1984 for the Commodore 64 by Ozark Softscape and produced by Electronic Arts. One of the first "open ended" games where there are many paths you can take to finish the game. The premise of the game is you are Christopher Columbus discovering the new world. You set sail from Spain with ships that you've outfitted with money given to you by Spain. You then head across the Atlantic Ocean and go where you will. You can land in South America and colonize the Amazon if you wish. Or you can invade Mexico and kill off the natives stealing their gold ala Cortez. Make friends with the Indians or kill them - the choice is yours as you make your way up through the ranks to Admiral of the Seven seas. The America's are graphically accurate and the world you can explore is huge - it takes days to travel it all. This game sold over a million copies in 1985 but it is rarely mentioned today. Railroad Tycoon Released in 1990 on the Amiga, this is one of the games Sid Meir cut his teeth on before becoming the brilliant game designer we know him as from such games as the Civiliation series, Gettysburg, Alpha Centauri and Sim golf. This is a railroad simulation game where you build a fledgling railroad company up from a wimpy contender on the dirt stage of the old west to a money grubbing behemoth crushing your competition in a ruthless, Microsoft-esque style. Buy out the stock of your competitors if times get tough and their stock takes a dive. Undercut the company that just built a track into one of your main cities. Deliver mail for the first time to San Fransico from Fresno. This game is fun by its own right but it could also be classified as "edutainment". This is an undervalued gem that has never gotten the credit it deserved. Recently a newer version was made for the PC, and although it was fun, it failed to capture the same ambiance of the original. List your own underrated games here *This update is dedicated to Snowspinner. | |
From Russia with Love - Thursday, August 1, 2002 - D 0ne | |
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Terry and Turkey Hams - Thursday, August 1, 2002 - D 0ne | |
| MPGames RT Category 3, Topic 8 Message 199 Fri Jan 14, 1994 T.NAUGHTON [SCAVENGER] at 01:15 EST ======= To: D.CHRIEST [--)-VF--] ======= > Can somebody please explain to me why so many new people enter their > first messages all in CAPS?? =========================== They are in California or Maine and you are in Canada. Very exciting to talk to someone so far away. Must type big to get message all the way to Canada. Big black screen, much space to fill. Not much to say. New folks aren't usually going to write a page its just... HYE! I AM NEW TO AIR WARRIOR AND I DONT KNOW MY A$$ FROM HOLE IN THE GROUND. I BOUGHT THE SVGA BOX FOR $200.00 FROM A MAN IN NEW YORK. I HAVE A 8088 MONOCHROME A "REAL" IBM COMPUTER WITH 20 MEGS OF HARD DRIVE. CAN YOU HELP ME GET STARTED. I KEEP GETTING "OUT OF MIND" MESSAGE WHEN I TRY TO MAKE IT GO ON. I AM IN ICELAND. IT IS VERY COLD HERE. MY SISTER IS VERY COLD ALSO. THANKS TO ALL MY NEW FRIENDS!!. SEE YOU IN THE SKY HA HA HA HA. MPGames RT Category 23, Topic 5 Message 89 Fri Feb 11, o994 T.NAUGHTON [SCAVENGER] at 00:25 EST ======= To: J.FISHER18 [Shaky Stick] ======= > So the patrols were pansy ass, huh? I can still have you shot! > C'mon guys...I need numbers and kills and all that stuff...this is for > the MVP. =========================== See thats how it should work. First Dok says that the 870 mentality of people getting in scenarios just to get kills suks. Then when everybody understands that, he says patrolling is pansy ass. That way, we get people who just want to get kills willing to patrol. Then so we don't get everyone wanting to just patrol rather than get kills he says patroling is pansy ass. Makes sence to me!! MPGames RT Category 23, Topic 6 Message 78 Sat Jan 22, 1994 T.NAUGHTON [SCAVENGER] at 19:22 EST TEST PILOT REPORT: AUTO PILOT DEFICIENCY Problem; 1.Autopilot is set for straight and level flight and can not be set for any degree of climb. 2. Autopilot does not maintain straight and level at high alt. Autopilot tends to lose alt. at over 30k. Background: During long climbs to high alt. pilot must stay on the stick constantly to 1. maintain rate of climb 2. avoid stalls. The this total commitment to stick management makes use of the MODEL 1 ( interprestal digitation radio) more difficult. The autopilot is of no assistance. At 40k with lower throttle settings a/c management becomes increasingly difficult. Using the radio while turning at low power can easily result in a stall. Again the autopilot is of little value as it tends to permit the aircraft to lose alt. at 40k. Flying at that alt becomes a constant jockey of stick,power,autopilot,radio. Solution: I tried several methods. The one that works best was the most simple solution. Get two 3 3/4 by 1/4 inch rubber bands. Drop the bands over the stick handle down to the bottom of the handle stem (where the handle goes into the base). Stretch the bands back toward you to the left and right corners of the base. Pull the bands down over those corners just enough to hold. Now you have a rubber band triangle running across the front of the base, looping around the two corners and running along the top of the base to and around the joystick stem. On my TH FCS with autopilot set ON it put just enough tension on the stick that I could hold exactally any rate of climb set. At 35k I slipped one band off and the darn thing worked like a precision tool. With one band I could just set the auto to hold exact level and throttle down to 80%. Then I could perform rudder only (3 click) turns and get a 4:44 360. I could forget about the stick, airspeed, and maximize fuel, make turns and type command thier reports. 'Hello there Ch#2, this is JG1, we way up here where we are, down there we aren't any more. 'Yup We got fuel, its going in the motor up front, just fine, thanks for asking! 'Heading? We are going mostly up and some frontwards too. Suns at my back so must be going East. 'Whats Hector? No hes not here, want to talk to BG? 'Buff report? Well lets see. BG and Axe both work out. I'm pretty much a couch potatoe myself. 'Ican? Well sure and thanks, I've always wanted too. 'Well its been nice talking to you too. Well I just hate to see a grown man cry. /JG1 to flight. Those guys are having a bad time of it down there. It sounded like they was all in tears. Hope this helps high alt. performance. I did this while sitting around waiting to hear how you guys won the battle, I hope Sun Feb 27, 1994 T.NAUGHTON [Scavenger] ======= To: J.FALLON2 [Ratchet ^TH^] ======= > Hey Scav, Welcome to B div!! Got any money? =========================== Well I had some but getting a royal comission in the Turkey Hams is not an inexpensive proposition. Family connections can only take one so far. Sat Apr 16, 1994 Now that I have my "band of brothers" to fly with...Give me regular feedback based on your observations regarding anything you see that would improve my combat performance. I notice I am already having a dramatic plus value to the squad. It is obvious to me that the time it is taking the enemy to shoot me down first is costing them ammunition and diverting his attention for a moment or two. While I am enjoying the exhalted position of the Turkey, Ham and "Sacraficial Lamb" I do hope to improve and go from a defensive posture to an agressive offence soon. Scav. Mon May 30, 1994 Sunday night with a few Hams over B-5,3 and Cland was a blast. My best single night on AW. Pulled down five enemy without being killed. I put up a film for Ho's review. Your suggestions on gaining alt between fights was major in the results. Also your prompt about missed opportunities and failure to shoot was a real contribution. I hadn't realized I was failing to take the bubble into consideration on a shot. You will see that I opened up even if the pipper was slightly off target and the hits showed the result. Who knows, maybe I was just having a good day and it would have been good with a 190 but I dont think so. Let me know what you think of the film. I cut them alot, maybe to much but it will take less of your time. Tue Jun 07, 1994 Got two and two got me. Things are looking up. Something wonderful has happened between my TH joystick, the scaling curve and the Hellcat. Sun Jun 19, 1994 Was fun this Sunday night Mr. Ho. Got three kills. Two before anyone got me. Sure is better when I am flying in support rather than all alone just going out to be hunted. Tue Jun 21, 1994 Lets have a small scenario type battle plan. Why, because I am an anal retentive person and I like to have a schedule even for dieing. Actually the reason is that I have to fly 5 abridiged mode almost all the time or everyone becomes jumping little rabbits. So I am following people to places I don't see and getting into fights over places I don't know I'm there so when I get shot down I don't know where I was and have problems getting back there again to help out. See it's simple isn't it! When I radio for directions sometimes you are busy staying alive and so I can't get a fast answer which means I am slow getting back to where I was to help you stay where you are. ---------- The roster said Doc,Rach,EB,Hp,QT,Pappy and I were all up but I could not figure out what we were doing as a squad. After one hour of my own confusion and being shot down 4 times trying to join up I went home. Much to my surprise, I found out I was home. I tried to get some coffee but by this time I could not remember where the kitchen was. I thought I heard my son in the bedroom but when I went there it was the dog. I called out for my son but I guess he had gone while I was looking for Ho and QT. I decided to just gather my wits or at least half of them and just sit down and watch a rental movie but either I couldn't find it or my son took it with him. I went out in the backyard and took a look around. I thought I would plant a bush I bought. When I finished diggin I got the plant and brought it back to my dig. But, when I looked down I couldn't tell if I was looking at my a$$ or a hole in the ground. So, I just left the plant for tomorrow. Are Squad nights usually pretty confusing or was this a bit more than usual. Scavenger -=*TH*=- MPGames RT Category 3, Topic 9 Message 10 Fri Sep 17, 1993 T.NAUGHTON [SCAVENGER] at 01:40 EDT After reading thru the comm.commands it appeared some revision was in order for those of us who are new to AW. DWEEB.COMM Manuevers: B-Bail Out Now R-Bail Out to the Right L-Bail Out to the Left D-Push the Stick like Device Forward&127 S-Split,Leave,Run,Escape,Book,Boogie,Bug Out L-Pull the Stick Like Thing Backward Until Things look Again Like ' They Do Now. C-Cover Your Eyes It will be over in a moment +-Climb Up on Your Seat to Bail Out *-Spiral Notebooks are good for Taking Notes Engagement Coordination O-Out (Out,Out,Out as in Hurry Up and Bail Out) I-In (as in stay in your aircraft you are drawing their fire away from us) N-On ( Turn the engine on) T-Take (your finger off the trigger when I am in front of you) U-You $%#%^#$ shot me down M-me As in Do Not Shoot Me W-we (As in We who are about to die salute you) O-see (ok, they are gone now. You can uncover your eyes) ------------ Category 4, Topic 18 Message 202 Mon Feb 21, 1994 T.NAUGHTON [SCAVENGER] at 20:36 EST If your at all like me you are always looking for the final fix. That one artfile, soundfile that will make all others pale in comparison. Something that once you have it you will never want any other and can therefore, be at peace with yourself and be in the center of the universe. Well, I think I have stolen enough original thinking from Frenchie, Sniv,Thrust Dude, to offer that file. It is, of course, called SCAVS.ADV. It is written for fighters using keyboard rudder control, WCS MARKII's with the NEW chip and uses all but 1 little byte. It works of course with the FCS analog in the game card, the WCS digital. The revised KEYMAP.TXT is just to remove the + holdown remark from the views and then install the new text in KEYMAP.EXE with KEYMAP C /1 GAME 1 100 BTN 1 /U /P h g k ENT /R h g ENT /M 8 9 /D ESC s d ENT REM /U LEFT FRWD UP * LEFT FRWD /M ENGINE (S)* CAM /D SET CCIP SIGHT BTN 2 /U /P l g k ENT /R l g ENT /M ; ESC t 2 ENT /D Esc a ENT REM /U RIGHT FRWD UP * RIGHT FRWD /M RAISE GEAR * TUNE 2 /D ARM BOMBS BTN 3 /U /P h k ENT /R l k ENT /M . /D ESC s g ENT REM /U UP LEFT* UP RIGHT /M DROP FLAPS 1 /D GUN SIGHT BTN 4 a REM L RUDDER BTN 5 d REM R RUDDER BTN 6 /U /T /P /N F1 /R ESC m 0 ENT /T /P /N ESC m 2 ENT /R F1 REM /U RADAR LONG/SHORT/LONG/BACK TO VIEW /M ESC w ENT s , , , , REM /M SECTOR LOCATION * CENTER RUDDER * RAISE FLAPS TO FULL UP /D /T SHF F10 /T SHF F10 REM /D PRESS=MAP VIEW * RELEASE=BACK TO A/C THR 16 1 c v 0 0 7 7 Now don't panic when you are using all those extra views on your WCS. You wont have to fly the entire mission looking left/forward or right/up. Come on, would I steal one part of someone elses work without stealing the other? All you have to do is tap the castle and your back looking out of the front view. I mentioned that I left you 1 little byte. It just came out that way you may say, cause you don't think Scav knows his #@#!@@#A$$ from a hole in the ground. (Cookie, I hope that hides the bad word like you requested) You may say that, however, when you wish to switch from using a one digit comm. channel (like 2) and go to a two digit comm channel (like 9) you will thank me. Don't pay any attention to those extra comm commands. They just broadcast certain info on channel one that I need for data collection, test purposes. Of course I realize that after a few of the old hands download this and figure out ten things that are wrong with it I will have to rename it DWEEBS.ADV. But until then;) Go forth my son's, may the FARCE BE WITH YOU. Obie Wannabee Ka-no-be. Scav. MPGames RT Category 23, Topic 5 Message 38 Thu Jan 20, 1994 T.NAUGHTON [SCAVENGER] at 21:10 EST "LUFTWAFFE'S HINDMOST FLIGHT LEADER FAILS SPEED TYPING EXAMS" Read all about it...... FL Hindmost ez von kaputten heiny... Flight was uneventful up and into patrol are. We got on station flying the M,N,O beepers looking North. P-51's were sighted in sector seven noth of the lake on two occasions but were avoided did come down in vis. We were seperated into individual aircraft and reassigned to fly the column lines south at 1,7, 2,7, 3,7, 4,7 and 5,7 This pue us at varying locations N and South depending on where we were at the turn and 48 miles apart as a flight. We got the intercept order and due to the distance between aircraft we were only able to reform as Rottes. Crash and I got into the fight and I got fire on one P-51 and 1 B-17. The B-17 was under fire from a FW190 and exploded. There were more P-51's than I had ever seen and only a very few German at that moment. I drew a healthy bead, winced as my typebroken fingers squeezed the trigger and promptly ran out of fuel. The problems we had with the patrol were covered in e-mail. As FL I had major communication and coordination problems. About 40 min. into the flight I went into radio shock (a unusual form of shell shock and combat fatigue) from which I did not recover until I reached the enemy. I spent most of my time head down in the cockpit trying to keep up with the radio and wiping half typed messages off the message line as others who could type and/or think a bit faster than me answered for me or added thier inquiry to the inquirys I was already working on therby doubling the amount of replies I was required to address or radioed orders to my flight that I was typing too slow to countermand. (almost undetectable grin) I failed typing 1 miserably and at one point with Antoine de Saint-Exupery's death in remembrance was hoping a P-51 would slide up unseen and put me out of my misery as I headed to the East, out of my patrol area, on auto-pilot with my broken and wounded fingers still trying to defend the Reich. The best review of that is in my films which cover the entire patrol minus about 1 min. I am working on some system where I can get enemy aircraft and the sector information as well as locations of all friendlys to appear in the typing buffer instead of the radar or outside as a dot. If I am going to view this war in the typing buffer I should at least see the whole thing there. I will be attending tde AWTA for the next six weeks and that should improve my radio comm skills. Thats the Air Warrior Typing Acadamy. MPGames RT Category 23, Topic 3 Message 62 Fri Jan 14, 1994 T.NAUGHTON [SCAVENGER] at 21:06 EST reprinted from the tactics topic with permission of the family of FL.Arnold Scaveneger. FL. Scaveneger's body was found next to the burned out wreckage of his Bf109 late Thursday Jan 13th 1944. He was shot down over B-36 while engaging FW190A8s in preperation for BOG. A badly charred map was found in his hand, next to his compass. It appeared he had ripped the compass from his instrument panel and was smashing it against the canopy when he augered. This message was all that was left of his radio. The vectors and the sectors made me listen in the mission. But the Hun in the sun was the name of the game. next2: MPGames RT Category 3, Topic 11 Message 38 Sat Feb 26, 1994 T.NAUGHTON [Scavenger] at 21:21 EST ======= To: K.HACKER [DeadDuck GF] ======= > To me the interplay of angle and speed is a subtle dance that goes on > here and I havent quite figured out how to manipulate this. If I get > an epihany on the subject Ill post. =========================== I knew sooner or later someone was going to post something on the problems I have experienced in AW. It's the "interplay of angle and speed as a subtle dance". I am having exactally that problem. Frequently while I am working very hard on my interplay of angle and speed someone subtly rams a bucket of hot lead up my six. Man-O-Man does that make me dance!!;) ------------ MPGames RT Category 6, Topic 2 Message 74 Fri Dec 24, 1993 T.NAUGHTON [SCAVENGER] at 17:27 EST AN IRISH AIRMAN FORESEES HIS DEATH I know that I shall meet my fate Somewhere among the clouds above; Those that I fight I do not hate, Those that I guard I do not love; My country is Kiltartan Cross, My countrymen Kiltarten's poor, No likely end could bring them loss Or leave them happier than before. No law, nor duty bade me fight, No public men, nor cheering crowds, A lonely impulse of delight Drove to this tumult in the clouds; I balanced all, brought all to mind, The years to come seemed waste of breath, A waste of breath the years behind In balance with this life, this death. W.B. Yeats Merry Christmas Air Warriors Scav. Thank you Terry. | |