28 June 06 - 06:47DX10
"In the first of a three part series covering the
people behind the new DirectX 10, ExtremeTech interviews Microsoft's David Blythe and Chris Donahue to discuss the development, decisions, and future of the new API. They answer several questions such as how different it will be than DX9, why it will only be for Vista (and not for XP), and when we might be able to see it."
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27 June 06 - 13:31/. settings from Heaven
There was a time when reading /. Games was a living Hell for me. But now it's quick easy and fun again. Here's how to set your /. prefences for maximum enjoyment. These settings will reduce the amount you have to read from "lifers at /a" and from "newbs" and it will also reduce the amount of garbage you read and enable you to see posts that may or may not be read worthy.
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26 June 06 - 09:04Because some things never change
Looking back at comments made by Brad McQuaid in August of 2003 and comparing them to a Second generation game he's creating called Vanguard: SoH.
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25 June 06 - 09:59It's Sunday.
Let us all go back in time and review an old posting, these are Brad McQuaids thoughts on improving EQ August 2003... Please look at what he hasn't learned compared to Vanguard 2006. More from me on this tomorrow.------------------------------------------------------------------------------------------------------
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23 June 06 - 20:15Laid off from the Gaming industry?
These guys at IGDA want to find you a job.
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23 June 06 - 18:49NCsoft to lay off people
Stolen form the Cesspit
NC Soft (US) just had a big layoff today:
80% of GM's
90% of tech support
75% of QA
Numerous other staff, from producers to marketing/pr.
Makes you sick doesn't it?...
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23 June 06 - 11:07Well it's a start
Well, the server went down and ate the old CGI script. I'm tired of rebuilding the CGI so I'll take the next few days to build this and place the old archive here as best I can figure out.
Reborn at last. Not as clean as I would like but maybe I can figure out how to slim this all down.
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